Here I have created a custom tool for Autodesk Maya which automatically rigs vehicles based on the users selections. Below is a quick breakdown of the Beta for the tool:
I have created the UI, controls and all the connections between each of the pieces. This was mainly a practice exercise I set myself to better my understanding of Python and its integration into Maya. This works well for a simple quick set of controls for the car.
I then went on to further improve the code and bring it down to the user just selecting the groups in a specific order and hit a button. This works on all vehicle models as the code knows which part of the car is which due to the selection order. I have also included more controls with this one to further push the capabilities of the rig. A demo can be seen below. If you would like this script in the video just message me on my contact details in the contact section.
Here is what the underlying joint system looks like after creation. These are used to get data for the controls of the car.
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