This project is my second piece of work using the Vray renderer and yet another great learning expir. For this personal project I decided to include as much 3D as possible, this was an interesting experience because I had to get the most detail from the models, textures and bump maps.
I used the Quixel Megascans suit a lot for this piece as 4K textures was the lowest resolution I could use in order to achieve realistic detail, it also helped me with the little bit of vegetation and trash scattered over the floor.
Shown below is my first trim sheet created with Quixel Mixer, this was for the raised bridge where I needed a concrete material with some slight cracks and oil/grime build-up, I found this to be a great way of getting some variation in the texture along the geometry.
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