Here is yet another animation and render of the rigged BMW FYP project. I created the entire environment and textures/shaders, as well as the look development for the car.
 This part of the project was unfortunately cut short due to COVID-19 and the restrictions at the university at the time, this was very sad because of how much further I was talking this animation phase to my FYP but I do plan on coming back to this piece in the near future when I get a better PC.
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